C# ISTRUCTURALEQUATABLE NEDIR IçIN ADıM HARITAYA GöRE YENI ADıM

C# IStructuralEquatable nedir Için Adım Haritaya göre Yeni Adım

C# IStructuralEquatable nedir Için Adım Haritaya göre Yeni Adım

Blog Article

If two objects compare kakım equal, the GetHashCode method for each object must return the same value. However, if two objects do hamiş compare bey equal, the GetHashCode methods for the two object do hamiş have to return different values.

Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.

Will feeblemind affect the original creature's body when it was cast on it while it was polymorphed and reverted to its original form afterwards?

Kakım far as I see this is only exposed through the StructuralComparisons class. The only way I sevimli figure out to make this useful is to make a StructuralEqualityComparer helper class as follow:

Let us not forget about additional operators and derece just relying on Equals. We birey implement the == and != operators easily:

comparer IEqualityComparer An object that determines whether the current instance and other are equal.

1 My understanding is that it's used for collection like types, and encapsulates the structural part of the comparison, but leaved the comparison of the elements to a comparer passed in by the user. But I'm hamiş really sure if I really got it.

This is very disappointing behaviour from Microsoft; I'm now wondering if I should review the list of cases I've filed and see if other ones I've submitted have been removed...

Projeyi yayınladıgınız hin user secrets kullanılmıyor. Bu sadece ihya aşamasında kullanılabilir.

I had the same question. When I ran LBushkin's example I was surprised to see that I got a different answer! Even though that answer saf 8 upvotes, it is wrong. After a lot of 'reflector'ing, here is my take on things.

This member is an explicit interface member implementation. It emanet be used only when the Array instance is cast to an IStructuralEquatable interface.

Bu örgüya kadar oluşturduğumuz tüm nesnelerin Heap kısmında bulunduğunu söylemiştik. Oysa Stack kısmında struct binasında nesneleri tutabilmekteyiz.

There is no need for an equality operator that accepts different types. That should not even compile. So this is a very weak excuse for having a non-generic interface that works with objects.

Being able to specify IStructuralEquatable/IStructuralComparable in such cases is actually C# IStructuralEquatable Kullanımı useful. It would also be inconvenient to pass a TupleComparer or ArrayComparer everywhere you want to apply this type of comparison. The two approaches are derece mutually exclusive.

Report this page